StarNose Pet — Golden Master Review Package, Attempt #3

Reviewer instructions: check everything side by side. For every feature (eyes, visor, head/face proportions, torso, arms and hands, legs and feet, materials, colors, gradients, lighting), compare the approved reference image directly against the matching Attempt #3 render view and report each discrepancy with exact measurements, color codes, and the calculations needed to correct it. Treat the exact-side view as the truth test.

REVIEWER DEMAND (verbatim, client directive — binding)

"Be as detailed as possible in your reply when you do the comparison. Position by position. We need exact measurements, dimensions, coordinates, color changes, shadowing, segmentation, matte vs. gloss, exact corrections on the eyes, mouth, eyebrows, eyelashes, facial geometry, hands, and boots."

Your reply must go position by position: eyes, mouth, eyebrows, eyelashes, facial geometry, hands, and boots — each with exact measurements, dimensions, and coordinates. For every material: exact color codes, color changes required, shadowing, segmentation, and matte vs. gloss finish. Qualitative language is not acceptable — every correction must be a number, a coordinate, a code, or a copy-pasteable value.

This is a temporary private review page (not linked from the public site). It will be removed after the review round.

1. Side-by-side: approved model vs Attempt #3 five-view sheet

Approved Golden Master reference render
APPROVED REFERENCE — the immutable character spec. Exact replica required.
Attempt #3 five-view validation sheet (front, 3/4 front, exact side, 3/4 rear, rear)
ATTEMPT #3 FIVE-VIEW SHEET — front, 3/4 front, exact side, 3/4 rear, rear. One mesh, one rig, rotated for all views.

2. Side-by-side: approved model vs Attempt #3 neutral-palette render

Approved Golden Master reference render
APPROVED REFERENCE — study eye watery depth, reflection points, face-screen shading, framing lines.
Attempt #3 neutral palette front render
ATTEMPT #3 NEUTRAL PALETTE — front view, neutral lighting. Known gaps under review: pupil darkness, iris wash, emitter clipping, hard eye rim, highlight depth/position.

3. Build code (Three.js) — full inspection

Exact code behind the Attempt #3 images. Inspect it alongside the renders: identify which parameters produce each visible defect, and give the exact corrected values to copy-paste for an exact 3D replica.

Review targets in the code: eye/pupil/iris materials (color codes, glassy effect, shadowing), cornea settings, emitter intensities, rim geometry, highlight position, iris scaling, antenna angle, smile geometry, and any remaining proportion errors — with the exact measurements and calculations to fix each.

4. Deliverable expected from the reviewer